The Quest For Jinn Star Piece.

Dasboro: The final seige.
Yeah, they're bad.

Ur was swept into the shadows leaving our villains to ponder what to do next. Ruman wanted to make sure he did his duty proper (so he could claim the credit back home). Mike and Ruman waited till night to sneak back into Dasboro to put out the fire at the Inn.
They took the long way around and when they found there were people in the rubble. Strangely clad men that were standing taking apart the rubble with heavy brass armor. It is extremely odd since the rubble from the inn was still on fire and probably would have cooked a human. One of the armoured man started to carry the rubble to the beach as the party approached the inn.
Ruman rode past the inn and swept the fire away with his mighty Frostbrand. It turned into an ambush. Four Brassmen plus Guards Jim and Bob. With the twang of Mike’s bow and the aid of Ruman they prevailed. In shame Guard Bob fled for his life after his friends brain exploded into pain as his memories were stolen..
Ruman and Mike rushed to the beach just in time. They put out the remaining fire and delt with the Brassman. Curiosity got the better of them and they examined their lasted conquest with the realization they their foe was hollow and had been sent by Venture.
They left Dasboro without another word setting their sites on Rusty Boulders!

Welcome to Dasboro part 2
Come by the fire!

We left off with Ur having MET the Mayor. Ur got tired after having MET the Mayor, so she decided to relax at the Inn. Ur with a kylix of everburning fire WARMED the Inn and two drunken pirates. The Inn is going to stay WARMED for a long time.
Sheriff Mike, after having encountered the Captain of the Blissful Misery earlier, decided to pay him a visit. But first he wanted to go by the Mayor’s house. Mike first MET with a butler in the library and then the Mayor’s wife. Before leaving Mike was BlESSED with a small chest of jewelery.
Mike went down to ship to talk business with Captain Willow. There he also encountered First Mate Emma O’tooli over a game of Blind Man’s Wager. Business was swift and everyone left happy.
Ruman got bold. He decided that could sneak away onto the Blissful Misery. But as he was slinking away he tripped and was easily spotted. Needless to say he was captured and trown into the brig of the Blissful Misery. Lucky for him a fire had started on board the ship (Thanks to Sheriff Mike’s amazing arrows). Ruman was able to break out of the brig and take back his Frostbrand without anyone noticing.
Mike and Ruman had a scuffle over the Frostbrand back at the station. Ruman BLESSED Mike with the Frostbrand an in turn was HELPED onto a horse that the town had BLESSED Mike with.
Ur, Mike and Ruman rode far out to the outskirts of town and camped for the night. In the morning Ruman used the Frostbrand to free Argon from his prison. Argon was overjoyed from being freed that he rewarded his saviors.
“There is an item hidden by the Heroes Of Venter. It could grant you an unlimited wish. The Heroes Of Venter split the peices up amoung their allies around the world. The ladies of Shatterhull Island might know more,” stated Argon.
“Do you know of the places where the Jinn Star Pieces be,” asked Mike.
“It is known to be true that the Dalleek Cloyster was a close ally of the Heroes of Venter. Look there if you are faint-hearted. If you continue to put out the fires that bind my master and me, I shall continue to aid you,” Argon.

Welcome to Dasboro.
Welcome to the dark side.
This story begins on the shores of a small town by the name of Dasboro. The town’s history is shown clearly though the lavish mansions that line the roads. As the guards were doing their rounds that night, they came across a human that had washed up on that beautiful shore. They decided it was best if they brought him in to be interrogated. As the guards were bringing him in a ship was setting in to the docks on the other side of town. unbeknown to the guards, they were also interested in the human. The sheriff arrives that morning to the report of a ‘guest’ found in the middle of the night; As he walks in to see the guest himself, the human wakes up. “I am sheriff Mike, who might you be?”, “Ruman, Ruman the Red they call me”. This interrogation was interupted by a loud police whistle of alarm. Ruman was thrown into jail but was able to escape by tricking the guard. The source of the trouble was a Small Coral Golem that had attacked a gaurd. The were able to soundly beat the golem by the aid Ur, whom took to hiding in a tree. Later that day the Mayor stopped by to complain that the Blissful Misery are destroying the Zatch Beachhouse. Ruman was affronted by this and decided to watch them until he had a chance to strike. Mayor Holden thought it was not safe for him so he stayed at the Police station. He did not want to be alone so he brought along his head Butler and Maid. During the night Ur MET with the Butler and had FUN with the Maid. After which Ur MET with Mayor Holden.
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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